Post by Obi-Wan on May 30, 2005 14:10:38 GMT -5
This idea I took it from another forum fighting game (but it wasn’t from star wars), it would go like this:
The fight is divided into rounds (each post is a round) and the round has two parts, one for attack and one for defense.
The stats would be like this:
HEALTH: XXX (Your life )
FORCE: XXX (Your force points, each time you make an special attack / use a force power you spend points)
SKILL: XXX (How skilfull you are in fighting, this number is added to the damage and defence of your techniques, and is gained after every fight, example 2 for the winner 1 for the looser)
EXP: XXX / XXX (the amount of experience you currently have and the amount nedeed to reach the next level, also gained after every fight)
TECHNIQUES
The techniques would have a name, the damage / defense (defense meaning how many damage points blocks) and force points cost, and a description of what the technique look like.
NOTE: The techniques can either be lightsaber moves / combos or force powers.
Example: Si Joo Attack, DAM: 200 (150) / FP: 80
In this technique the Jedi makes a first attack to the enemy’s leg followed by an attack to his torso and is finished by a strong attack to the head. As a result of the last attack the enemy is momentarialy weakened, therefore it looses 10 (+5 per Level, MAX: 50) Health points per round for the next five rounds.
[200 being the total damage of the technique + the Skill points, and the 150 is the technique original damage]
At the end of each fight the winner wins 300 EXP and 3 SKILL points and the looser 100 EXP / 1 SKILL point
I think that we should have standard roleplaying and use this one for special Player VS Player situations or to make tournaments for credits, etc.
What do you guys think?
The fight is divided into rounds (each post is a round) and the round has two parts, one for attack and one for defense.
The stats would be like this:
HEALTH: XXX (Your life )
FORCE: XXX (Your force points, each time you make an special attack / use a force power you spend points)
SKILL: XXX (How skilfull you are in fighting, this number is added to the damage and defence of your techniques, and is gained after every fight, example 2 for the winner 1 for the looser)
EXP: XXX / XXX (the amount of experience you currently have and the amount nedeed to reach the next level, also gained after every fight)
TECHNIQUES
The techniques would have a name, the damage / defense (defense meaning how many damage points blocks) and force points cost, and a description of what the technique look like.
NOTE: The techniques can either be lightsaber moves / combos or force powers.
Example: Si Joo Attack, DAM: 200 (150) / FP: 80
In this technique the Jedi makes a first attack to the enemy’s leg followed by an attack to his torso and is finished by a strong attack to the head. As a result of the last attack the enemy is momentarialy weakened, therefore it looses 10 (+5 per Level, MAX: 50) Health points per round for the next five rounds.
[200 being the total damage of the technique + the Skill points, and the 150 is the technique original damage]
At the end of each fight the winner wins 300 EXP and 3 SKILL points and the looser 100 EXP / 1 SKILL point
I think that we should have standard roleplaying and use this one for special Player VS Player situations or to make tournaments for credits, etc.
What do you guys think?